home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Almathera Ten Pack 2: CDPD 1
/
Almathera Ten on Ten - Disc 2: CDPD 1.iso
/
pd
/
176-200
/
190
/
nethack
/
twee.zoo
/
zap.c
< prev
Wrap
C/C++ Source or Header
|
1988-07-25
|
28KB
|
1,223 lines
/* SCCS Id: @(#)zap.c 2.3 88/02/11
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
#include "hack.h"
extern struct obj *mkobj_at(), *mksobj_at();
extern struct monst *makemon(), *mkmon_at(), youmonst;
struct monst *bhit();
char *exclam();
#ifdef KAA
extern char *xname();
#endif
char *fl[]= {
"magic missile", /* Wands must be 0-9 */
"bolt of fire",
"sleep ray",
"bolt of cold",
"death ray",
"bolt of lightening",
"",
"",
"",
"",
"magic missile", /* Spell equivalents must be 10-19 */
"fireball",
"sleep ray",
"cone of cold",
"finger of death",
"bolt of lightening",
"",
"",
"",
"",
"blast of missiles", /* Dragon breath equivalents 20-29*/
"blast of fire",
"blast of sleep gas",
"blast of frost",
"blast of disintegration",
"blast of lightening",
"blast of poison gas",
"blast of acid",
"",
""
};
/* Routines for IMMEDIATE wands and spells. */
/* bhitm: monster mtmp was hit by the effect of wand or spell otmp */
bhitm(mtmp, otmp)
register struct monst *mtmp;
register struct obj *otmp;
{
wakeup(mtmp);
switch(otmp->otyp) {
case WAN_STRIKING:
#ifdef SPELLS
case SPE_FORCE_BOLT:
#endif
if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
register int tmp = d(2,12);
hit((otmp->otyp == WAN_STRIKING) ? "wand" : "spell", mtmp, exclam(tmp));
resist(mtmp, otmp->olet, tmp, TELL);
} else miss((otmp->otyp == WAN_STRIKING) ? "wand" : "spell", mtmp);
break;
case WAN_SLOW_MONSTER:
#ifdef SPELLS
case SPE_SLOW_MONSTER:
#endif
if(! resist(mtmp, otmp->olet, 0, NOTELL))
mtmp->mspeed = MSLOW;
break;
case WAN_SPEED_MONSTER:
if (!resist(mtmp, otmp->olet, 0, NOTELL))
mtmp->mspeed = MFAST;
break;
case WAN_UNDEAD_TURNING:
#ifdef SPELLS
case SPE_TURN_UNDEAD:
#endif
if(index(UNDEAD,mtmp->data->mlet)) {
if(!resist(mtmp, otmp->olet, rnd(8), NOTELL))
mtmp->mflee = 1;
}
break;
case WAN_POLYMORPH:
#ifdef SPELLS
case SPE_POLYMORPH:
#endif
if(!resist(mtmp, otmp->olet, 0, NOTELL))
if( newcham(mtmp,&mons[rn2(CMNUM)]) )
if (!Hallucination)
objects[otmp->otyp].oc_name_known = 1;
break;
case WAN_CANCELLATION:
#ifdef SPELLS
case SPE_CANCELLATION:
#endif
if(!resist(mtmp, otmp->olet, 0, NOTELL))
mtmp->mcan = 1;
break;
case WAN_TELEPORTATION:
#ifdef SPELLS
case SPE_TELEPORT_AWAY:
#endif
rloc(mtmp);
break;
case WAN_MAKE_INVISIBLE:
mtmp->minvis = 1;
break;
case WAN_NOTHING:
break;
case WAN_PROBING:
#ifdef PROBING
mstatusline(mtmp);
#else
pline("Nothing Happens.");
#endif
break;
default:
impossible("What an interesting effect (%u)", otmp->otyp);
}
}
bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
register struct obj *obj, *otmp; /* returns TRUE if sth was done */
{
register int res = TRUE;
#ifdef DGKMOD
struct obj *otmp2;
#endif
if(obj == uball || obj == uchain)
res = FALSE;
else
switch(otmp->otyp) {
case WAN_POLYMORPH:
#ifdef SPELLS
case SPE_POLYMORPH:
#endif
/* preserve symbol and quantity, but turn rocks into gems */
#ifdef DGKMOD
otmp2 = mkobj_at((obj->otyp == ROCK
|| obj->otyp == ENORMOUS_ROCK) ? GEM_SYM : obj->olet,
obj->ox, obj->oy);
otmp2->quan = obj->quan;
/* keep special fields (including charges on wands) */
/* The DGK modification doesn't allow polymorphing a weapon
with enchantments into another one, and doesn't allow
polymorphed rings to have plusses. KAA*/
if (index("/)[", otmp2->olet)) otmp2->spe = obj->spe;
/* Amulets gets cheap stewr 870807 */
if (obj->otyp == AMULET_OF_YENDOR) otmp2->spe = obj->spe;
/* Wands of wishing max 3 stewr 870808 */
if ((otmp2->otyp == WAN_WISHING)
&& (obj->spe > 3)) otmp2->spe = 3;
otmp2->cursed = otmp->cursed;
/* update the weight */
otmp2->owt = weight(otmp2);
#else
mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
? GEM_SYM : obj->olet,
obj->ox, obj->oy) -> quan = obj->quan;
#endif
delobj(obj);
break;
case WAN_STRIKING:
#ifdef SPELLS
case SPE_FORCE_BOLT:
#endif
if(obj->otyp == ENORMOUS_ROCK)
fracture_rock(obj);
else
res = FALSE;
break;
case WAN_CANCELLATION:
#ifdef SPELLS
case SPE_CANCELLATION:
#endif
if(obj->spe && obj->olet != AMULET_SYM) {
obj->known = 0;
obj->spe = (obj->olet == WAND_SYM) ? -1 : 0;
}
break;
case WAN_TELEPORTATION:
#ifdef SPELLS
case SPE_TELEPORT_AWAY:
#endif
rloco(obj);
break;
case WAN_MAKE_INVISIBLE:
obj->oinvis = 1;
break;
case WAN_UNDEAD_TURNING:
#ifdef SPELLS
case SPE_TURN_UNDEAD:
#endif
res = revive(obj);
break;
case WAN_SLOW_MONSTER: /* no effect on objects */
#ifdef SPELLS
case SPE_SLOW_MONSTER:
#endif
case WAN_SPEED_MONSTER:
case WAN_NOTHING:
case WAN_PROBING:
res = FALSE;
break;
default:
impossible("What an interesting effect (%u)", otmp->otyp);
}
return(res);
}
/*
* zappable - returns 1 if zap is available, 0 otherwise.
* it removes a charge from the wand if zappable.
* added by GAN 11/03/86
*/
int
zappable(wand)
register struct obj *wand;
{
if(wand->spe < 0 || (wand->spe ==0 && rn2(121)))
return(0);
else {
if(wand->spe == 0)
pline("You wrest one more spell from the worn-out wand.");
wand->spe--;
return(1);
}
}
/*
* zapnodir - zaps an NODIR wand.
* added by GAN 11/03/86
*/
zapnodir(wand)
register struct obj *wand;
{
switch(wand->otyp){
case WAN_LIGHT:
litroom(TRUE);
break;
case WAN_SECRET_DOOR_DETECTION:
if(!findit()) return;
break;
case WAN_CREATE_MONSTER:
{ register int cnt = 1;
if(!rn2(23)) cnt += rn2(7) + 1;
while(cnt--)
(void) makemon((struct permonst *) 0, u.ux, u.uy);
}
break;
case WAN_WISHING:
if(u.uluck + rn2(5) < 0) {
pline("Unfortunately, nothing happens.");
break;
}
makewish();
break;
}
if(!objects[wand->otyp].oc_name_known) {
objects[wand->otyp].oc_name_known = 1;
more_experienced(0,10);
}
}
dozap()
{
register struct obj *obj;
int damage;
obj = getobj("/", "zap");
if(!obj) return(0);
/* zappable addition done by GAN 11/03/86 */
if(!zappable(obj)) {
pline("Nothing Happens.");
return(1);
}
if(!(objects[obj->otyp].bits & NODIR) && !getdir(1)) {
pline("The %s glows and fades.",xname(obj));
return(1); /* make him pay for knowing !NODIR */
}
#ifdef KAA
if(!u.dx && !u.dy && !u.dz && !(objects[obj->otyp].bits & NODIR)) {
if((damage = zapyourself(obj)))
losehp(damage,"self-inflicted injury");
return(1);
}
#endif
weffects(obj);
#ifdef HARD
if (obj->spe < 0) {
pline ("The %s glows violently, then turns to dust.", xname(obj));
useup(obj);
}
#endif
return(1);
}
#ifdef KAA
#define makeknown(x) objects[x].oc_name_known = 1
zapyourself(obj)
register struct obj *obj;
{
struct obj *otmp;
int damage = 0;
switch(obj->otyp) {
case WAN_STRIKING:
#ifdef SPELLS
case SPE_FORCE_BOLT:
#endif
pline("You magically bash yourself!");
damage=d(8,6);
break;
case WAN_LIGHTNING:
makeknown(WAN_LIGHTNING);
pline("Idiot! You've shocked yourself!");
if (!Shock_resistance) damage=d(12,6);
if (!Blind) {
pline("You are blinded by the flash!");
Blinded += rnd(100);
seeoff(0);
}
break;
case WAN_FIRE:
makeknown(WAN_FIRE);
#ifdef SPELLS
case SPE_FIREBALL:
#endif
pline("You've set light to yourself!");
if (!Fire_resistance) damage=d(12,6);
burn_scrolls();
boil_potions();
break;
case WAN_COLD:
makeknown(WAN_COLD);
#ifdef SPELLS
case SPE_CONE_OF_COLD:
#endif
pline("You imitate a popsicle!");
if (!Cold_resistance) damage=d(12,6);
freeze_potions();
break;
case WAN_MAGIC_MISSILE:
makeknown(WAN_MAGIC_MISSILE);
#ifdef SPELLS
case SPE_MAGIC_MISSILE:
#endif
damage = d(4,6);
pline("Idiot! You've shot yourself!");
break;
case WAN_POLYMORPH:
makeknown(WAN_POLYMORPH);
#ifdef SPELLS
case SPE_POLYMORPH:
#endif
polyself();
break;
case WAN_CANCELLATION:
#ifdef SPELLS
case SPE_CANCELLATION:
#endif
for(otmp = invent; otmp; otmp = otmp->nobj)
if(otmp != uball && otmp->otyp != AMULET_OF_YENDOR)
otmp->spe = (obj->olet == WAND_SYM) ? -1 : 0;
if(u.mtimedone) rehumanize();
flags.botl = 1; /* because of potential AC change */
find_ac();
break;
case WAN_MAKE_INVISIBLE:
HInvis |= INTRINSIC;
/* Tough luck if you cannot see invisible! */
if (!See_invisible) newsym(u.ux, u.uy);
break;
case WAN_SPEED_MONSTER:
Fast |= INTRINSIC;
break;
case WAN_SLEEP:
makeknown(WAN_SLEEP);
#ifdef SPELLS
case SPE_SLEEP:
#endif
pline("The sleep ray hits you!");
nomul(-rn2(50));
break;
case WAN_SLOW_MONSTER:
#ifdef SPELLS
case SPE_SLOW_MONSTER:
#endif
Fast = 0;
break;
case WAN_TELEPORTATION:
#ifdef SPELLS
case SPE_TELEPORT_AWAY:
#endif
tele();
break;
case WAN_DEATH:
#ifdef SPELLS
case SPE_FINGER_OF_DEATH:
#endif
killer = "death ray";
pline("You irradiate yourself with pure energy!");
pline("You die.");
done("died");
break;
#ifdef SPELLS
case SPE_LIGHT:
if(!Blind) {
pline("You've blinded yourself!");
Blinded += rnd(100);
seeoff(0);
}
break;
case SPE_DIG:
case SPE_TURN_UNDEAD:
case SPE_DETECT_UNSEEN:
#endif
case WAN_PROBING:
#ifdef PROBING
ustatusline();
#else
pline("Nothing happens.");
#endif
break;
case WAN_DIGGING:
case WAN_UNDEAD_TURNING:
case WAN_NOTHING:
break;
default: impossible("object %d used?",obj->otyp);
}
return(damage);
}
#endif /* KAA /**/
/* called for various wand and spell effects - M. Stephenson */
weffects(obj)
register struct obj *obj;
{
xchar zx,zy;
if(objects[obj->otyp].bits & IMMEDIATE) {
if(u.uswallow)
bhitm(u.ustuck, obj);
else if(u.dz) {
if(u.dz > 0 && o_at(u.ux,u.uy)) {
register struct obj *otmp;
/* changed by GAN to hit all objects there */
for(otmp = fobj; otmp ; otmp = otmp->nobj)
if(otmp->ox == u.ux &&
otmp->oy == u.uy)
(void) bhito(otmp, obj);
}
} else
(void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
} else {
switch(obj->otyp){
case WAN_LIGHT:
#ifdef SPELLS
case SPE_LIGHT:
#endif
litroom(TRUE);
break;
case WAN_SECRET_DOOR_DETECTION:
#ifdef SPELLS
case SPE_DETECT_UNSEEN:
#endif
if(!findit()) return;
break;
case WAN_CREATE_MONSTER:
{ register int cnt = 1;
if(!rn2(23)) cnt += rn2(7) + 1;
while(cnt--)
(void) makemon((struct permonst *) 0, u.ux, u.uy);
}
break;
case WAN_WISHING:
if(u.uluck + rn2(5) < 0) {
pline("Unfortunately, nothing happens.");
break;
}
makewish();
break;
case WAN_DIGGING:
#ifdef SPELLS
case SPE_DIG:
#endif
/* Original effect (approximately):
* from CORR: dig until we pierce a wall
* from ROOM: piece wall and dig until we reach
* an ACCESSIBLE place.
* Currently: dig for digdepth positions;
* also down on request of Lennart Augustsson.
*/
{ register struct rm *room;
register int digdepth;
if(u.uswallow) {
register struct monst *mtmp = u.ustuck;
pline("You pierce %s's stomach wall!",
monnam(mtmp));
mtmp->mhp = 1; /* almost dead */
unstuck(mtmp);
mnexto(mtmp);
break;
}
if(u.dz) {
if(u.dz < 0) {
pline("You loosen a rock from the ceiling.");
pline("It falls on your head!");
losehp(1, "falling rock");
mksobj_at((int)ROCK, u.ux, u.uy);
fobj->quan = 1;
stackobj(fobj);
if(Invisible) newsym(u.ux, u.uy);
} else {
dighole();
}
break;
}
zx = u.ux+u.dx;
zy = u.uy+u.dy;
digdepth = 8 + rn2(18);
Tmp_at(-1, '*'); /* open call */
while(--digdepth >= 0) {
if(!isok(zx,zy)) break;
room = &levl[zx][zy];
Tmp_at(zx,zy);
if(!xdnstair){
if(zx < 3 || zx > COLNO-3 ||
zy < 3 || zy > ROWNO-3)
break;
if(RM_TYP(*room) == HWALL ||
RM_TYP(*room) == VWALL) {
RM_SET_TYP(*room, ROOM);
break;
}
} else
if(RM_TYP(*room) == HWALL || RM_TYP(*room) == VWALL ||
RM_TYP(*room) == SDOOR || RM_TYP(*room) == LDOOR) {
RM_SET_TYP(*room, DOOR);
digdepth -= 2;
} else
if(RM_TYP(*room) == SCORR || !RM_TYP(*room)) {
RM_SET_TYP(*room, CORR);
digdepth--;
}
mnewsym(zx,zy);
zx += u.dx;
zy += u.dy;
}
mnewsym(zx,zy); /* not always necessary */
Tmp_at(-1,-1); /* closing call */
break;
}
default:
#ifdef SPELLS
if((int) obj->otyp >= SPE_MAGIC_MISSILE) {
buzz((int) obj->otyp - SPE_MAGIC_MISSILE + 10,
u.ux, u.uy, u.dx, u.dy);
} else
#endif
buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
u.ux, u.uy, u.dx, u.dy);
break;
}
if(!objects[obj->otyp].oc_name_known) {
objects[obj->otyp].oc_name_known = 1;
more_experienced(0,10);
}
}
return;
}
char *
exclam(force)
register int force;
{
/* force == 0 occurs e.g. with sleep ray */
/* note that large force is usual with wands so that !! would
require information about hand/weapon/wand */
return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
}
hit(str,mtmp,force)
register char *str;
register struct monst *mtmp;
register char *force; /* usually either "." or "!" */
{
if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
else pline("The %s hits %s%s", str, monnam(mtmp), force);
}
miss(str,mtmp)
register char *str;
register struct monst *mtmp;
{
if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
else pline("The %s misses %s.",str,monnam(mtmp));
}
/* bhit: called when a weapon is thrown (sym = obj->olet) or when an
IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
range or when a monster is hit; the monster is returned, and bhitpos
is set to the final position of the weapon thrown; the ray of a wand
may affect several objects and monsters on its path - for each of
these an argument function is called. */
/* check !u.uswallow before calling bhit() */
struct monst *
bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
register int ddx,ddy,range; /* direction and range */
char sym; /* symbol displayed on path */
int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
struct obj *obj; /* 2nd arg to fhitm/fhito */
{
register struct monst *mtmp;
register struct obj *otmp;
register int typ;
bhitpos.x = u.ux;
bhitpos.y = u.uy;
if(sym) tmp_at(-1, sym); /* open call */
while(range-- > 0) {
bhitpos.x += ddx;
bhitpos.y += ddy;
typ = RM_TYP(levl[bhitpos.x][bhitpos.y]);
if(mtmp = m_at(bhitpos.x,bhitpos.y)){
if(sym) {
tmp_at(-1, -1); /* close call */
return(mtmp);
}
(*fhitm)(mtmp, obj);
range -= 3;
}
/* modified by GAN to hit all objects */
if(fhito && o_at(bhitpos.x,bhitpos.y)){
int hitanything = 0;
for(otmp = fobj; otmp; otmp = otmp->nobj)
if(otmp->ox == bhitpos.x &&
otmp->oy == bhitpos.y)
hitanything += (*fhito)(otmp, obj);
if(hitanything) range--;
}
if(!ZAP_POS(typ)) {
bhitpos.x -= ddx;
bhitpos.y -= ddy;
break;
}
if(sym) tmp_at(bhitpos.x, bhitpos.y);
#ifdef SINKS
if(sym && IS_SINK(typ))
break; /* physical objects fall onto sink */
#endif
}
/* leave last symbol unless in a pool */
if(sym)
tmp_at(-1, (RM_TYP(levl[bhitpos.x][bhitpos.y]) == POOL) ? -1 : 0);
return(0);
}
struct monst *
boomhit(dx,dy) {
register int i, ct;
register struct monst *mtmp;
char sym = ')';
extern schar xdir[], ydir[];
bhitpos.x = u.ux;
bhitpos.y = u.uy;
for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
tmp_at(-1, sym); /* open call */
for(ct=0; ct<10; ct++) {
if(i == 8) i = 0;
sym = ')' + '(' - sym;
tmp_at(-2, sym); /* change let call */
dx = xdir[i];
dy = ydir[i];
bhitpos.x += dx;
bhitpos.y += dy;
if(mtmp = m_at(bhitpos.x, bhitpos.y)){
tmp_at(-1,-1);
return(mtmp);
}
if(!ZAP_POS(RM_TYP(levl[bhitpos.x][bhitpos.y]))) {
bhitpos.x -= dx;
bhitpos.y -= dy;
break;
}
if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
(void) thitu(10, rnd(10), "boomerang");
break;
} else { /* we catch it */
tmp_at(-1,-1);
pline("Skillfully, you catch the boomerang.");
return(&youmonst);
}
}
tmp_at(bhitpos.x, bhitpos.y);
if(ct % 5 != 0) i++;
#ifdef SINKS
if(IS_SINK(RM_TYP(levl[bhitpos.x][bhitpos.y])))
break; /* boomerang falls on sink */
#endif
}
tmp_at(-1, -1); /* do not leave last symbol */
return(0);
}
uchar
dirlet(dx,dy) register dx,dy; {
return
(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? HWALL_SYM : VWALL_SYM;
}
/* type == 0 to 9 : you shooting a wand */
/* type == 10 to 19 : you casting a spell */
/* type == 20 : you breathing fire */
/* type == -1 to -9 : bolts sent out by wizard */
/* type == -10 to -19 : dragon breathing at you */
/* called with dx = dy = 0 with vertical bolts */
buzz(type,sx,sy,dx,dy)
register int type;
register xchar sx,sy;
register int dx,dy;
{
int abstype = (type == 20) ? 1 : abs(type) % 10;
int txttype = (type == 20) ? 21 : (type>-10) ? abs(type) : abs(type)+10;
register char *fltxt = fl[txttype];
struct rm *lev;
xchar range;
struct monst *mon;
if(u.uswallow) {
register int tmp;
if(type < 0) return;
tmp = zhit(u.ustuck, type);
if(!u.ustuck) u.uswallow = 0;
else pline("The %s rips into %s%s",
fltxt, monnam(u.ustuck), exclam(tmp));
return;
}
if(type < 0) pru();
range = rn1(7,7);
Tmp_at(-1, dirlet(dx,dy)); /* open call */
while(range-- > 0) {
sx += dx;
sy += dy;
if((lev = &levl[sx][sy]), RM_TYP(*lev)) Tmp_at(sx,sy);
else {
int bounce = 0;
if(cansee(sx-dx,sy-dy))
pline("The %s bounces!", fltxt);
if(ZAP_POS(RM_TYP(levl[sx][sy-dy])))
bounce = 1;
if(ZAP_POS(RM_TYP(levl[sx-dx][sy]))) {
if(!bounce || rn2(2)) bounce = 2;
}
switch(bounce){
case 0:
dx = -dx;
dy = -dy;
continue;
case 1:
dy = -dy;
sx -= dx;
break;
case 2:
dx = -dx;
sy -= dy;
break;
}
Tmp_at(-2,dirlet(dx,dy));
continue;
}
if(RM_TYP(*lev) == POOL && abstype == 1 /* fire */) {
range -= 3;
RM_SET_TYP(*lev, ROOM);
if(cansee(sx,sy)) {
mnewsym(sx,sy);
pline("The water evaporates.");
} else
pline("You hear a hissing sound.");
}
if(RM_TYP(*lev) == POOL && abstype == 3 /* cold */) {
range -= 3;
RM_SET_TYP(*lev, ROOM);
if(cansee(sx,sy)) {
mnewsym(sx,sy);
pline("The water freezes.");
} else
pline("You hear a cracking sound.");
}
if(o_at(sx,sy) && abstype == 1)
if(burn_floor_scrolls(sx,sy) && cansee(sx,sy)) {
mnewsym(sx,sy);
pline("You see a puff of smoke.");
}
if((mon = m_at(sx,sy)) &&
/* dragons don't hit themselves ??? */
(type > -10 || mon->data->mlet != 'D')) {
wakeup(mon);
if(rnd(20) < 18 + mon->data->ac) {
register int tmp = zhit(mon,abstype);
if(mon->mhp < 1) {
if(type < 0) {
if(cansee(mon->mx,mon->my))
pline("%s is killed by the %s!",
Monnam(mon), fltxt);
mondied(mon);
} else
killed(mon);
} else
hit(fltxt, mon, exclam(tmp));
range -= 2;
} else
miss(fltxt,mon);
} else if(sx == u.ux && sy == u.uy) {
nomul(0);
if(rnd(20) < 18+u.uac) {
register int dam = 0;
range -= 2;
pline("The %s hits you!",fltxt);
switch(abstype) {
case 0: /* magic missile */
dam = d(2,6);
break;
case 1: /* fire */
if(Fire_resistance)
pline("You don't feel hot!");
else dam = d(6,6);
if(!rn2(3)) {
boil_potions();
burn_scrolls();
}
break;
case 2: /* sleep */
nomul(-rnd(25)); /* sleep ray */
break;
case 3: /* cold */
if(Cold_resistance)
pline("You don't feel cold!");
else dam = d(6,6);
if(!rn2(3))
freeze_potions();
break;
case 4: /* death */
u.uhp = -1;
break;
case 5: /* lightning */
if(Shock_resistance)
pline("You aren't affected!");
else dam = d(6,6);
break;
case 6: /* poison */
poisoned("blast", "poisoned blast");
break;
case 7: /* acid */
pline("The acid burns!");
dam = d(6,6);
if(!rn2(6)) corrode_weapon();
if(!rn2(6)) corrode_armor();
break;
}
losehp(dam,fltxt);
} else pline("The %s whizzes by you!",fltxt);
if (abstype == 5 && !Blind) { /* LIGHTNING */
pline("You are blinded by the flash!");
Blinded += rnd(50);
seeoff(0);
}
stop_occupation();
}
if(!ZAP_POS(RM_TYP(*lev))) {
int bounce = 0, rmn;
if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
range--;
if(!dx || !dy || !rn2(20)){
dx = -dx;
dy = -dy;
} else {
if(ZAP_POS(rmn = RM_TYP(levl[sx][sy-dy])) &&
(IS_ROOM(rmn) || ZAP_POS(RM_TYP(levl[sx+dx][sy-dy]))))
bounce = 1;
if(ZAP_POS(rmn = RM_TYP(levl[sx-dx][sy])) &&
(IS_ROOM(rmn) || ZAP_POS(RM_TYP(levl[sx-dx][sy+dy]))))
if(!bounce || rn2(2))
bounce = 2;
switch(bounce){
case 0:
dy = -dy;
dx = -dx;
break;
case 1:
dy = -dy;
break;
case 2:
dx = -dx;
break;
}
Tmp_at(-2, dirlet(dx,dy));
}
}
}
Tmp_at(-1,-1);
}
zhit(mon,type) /* returns damage to mon */
register struct monst *mon;
register type;
{
register int tmp = 0;
switch(type) {
case 0: /* magic missile (wand) */
case 10: /* (spell) */
case -10: /* (breath) */
tmp = d(2,6);
break;
case 1: /* fire wand */
case 11: /* fire spell */
case -11: /* fire breath */
case 20: /* you breathing fire */
if(index("Dg", mon->data->mlet)) break;
tmp = d(6,6);
if(index("YF", mon->data->mlet)) tmp += 7;
break;
case 2: /* sleep wand */
case 12: /* sleep spell */
case -12: /* sleep breath */
tmp = 0;
if(!resist(mon, (type == 2) ? '/' : '+', 0, NOTELL))
mon->mfroz = 1;
break;
case 3: /* cold wand */
case 13: /* cold spell */
case -13: /* cold breath */
if(index("YFgf", mon->data->mlet)) break;
tmp = d(6,6);
if(mon->data->mlet == 'D') tmp += 7;
break;
case 4: /* death wand */
case 14: /* death spell */
case -14: /* death breath */
if(index(UNDEAD, mon->data->mlet)) break;
tmp = mon->mhp+1;
break;
case 5: /* lightning wand */
case 15: /* lightning spell */
case -15: /* lightning breath */
if(index("g;", mon->data->mlet)) break;
tmp = d(6,6);
mon->mblinded += rnd(50);
break;
case 6: /* poison wand */
case 16: /* poison spell */
case -16: /* poison breath */
if(index("abcghikqsuvxyADFQSVWXZ&", mon->data->mlet)) break;
tmp = d(6,6);
break;
case 7: /* acid wand */
case 17: /* acid spell */
case -17: /* acid breath */
if(index("a", mon->data->mlet)) break;
tmp = d(6,6);
break;
}
if (type >= 0 && type != 20)
if (resist(mon, (type < 10) ? '/' : '+', 0, NOTELL)) tmp /= 2;
mon->mhp -= tmp;
return(tmp);
}
#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
? 'a' + (otyp - DEAD_ACID_BLOB)\
: '@' + (otyp - DEAD_HUMAN))
revive(obj)
register struct obj *obj;
{
register struct monst *mtmp;
register int let;
if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
#ifdef KAA
switch (obj->otyp) {
case DEAD_HUMAN: { let = 'Z'; break; }
case DEAD_GIANT: { let = '9'; break; }
case DEAD_DEMON: { let = '&'; break; }
default: let = CORPSE_I_TO_C(obj->otyp);
}
delobj(obj);
/* Originally there was a bug which caused the object not to be erased
from the screen. This happened because first the monster got created,
then the corpse removed. Although delobj() called unpobj(), the object
didn't get erased from the screen because the monster was sitting on top
of it. Solution: place the delobj() call before the mkmon() call. */
mtmp = mkmon_at(let, obj->ox, obj->oy);
if (mtmp && obj->otyp == DEAD_HUMAN) {
mtmp->mhp = mtmp->mhpmax = 100;
mtmp->mspeed = MFAST;
}
#endif
/* do not (yet) revive shopkeepers */
/* Note: this might conceivably produce two monsters
at the same position - strange, but harmless */
#ifndef KAA
delobj(obj);
mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
#endif
}
return(!!mtmp); /* TRUE if some monster created */
}
rloco(obj)
register struct obj *obj;
{
register tx,ty,otx,oty;
otx = obj->ox;
oty = obj->oy;
do {
tx = rn1(COLNO-3,2);
ty = rn2(ROWNO);
} while(!goodpos(tx,ty));
obj->ox = tx;
obj->oy = ty;
if(cansee(otx,oty))
newsym(otx,oty);
}
fracture_rock(obj) /* fractured by pick-axe or wand of striking */
register struct obj *obj; /* no texts here! */
{
/* unpobj(obj); */
obj->otyp = ROCK;
obj->quan = 7 + rn2(60);
obj->owt = weight(obj);
obj->olet = WEAPON_SYM;
if(cansee(obj->ox,obj->oy))
prl(obj->ox,obj->oy);
}
boil_potions()
{
register struct obj *obj, *obj2;
register int scrquan, i;
for(obj = invent; obj; obj = obj2) {
obj2 = obj->nobj;
if(obj->olet == POTION_SYM) {
scrquan = obj->quan;
for(i = 1; i <= scrquan; i++)
if(!rn2(3)) {
pline("%s %s boils and explodes!",
(obj->quan != 1) ? "One of your" : "Your",
xname(obj));
potionbreathe(obj);
useup(obj);
losehp(rn2(4),"boiling potion");
}
}
}
}
freeze_potions() {
register struct obj *obj, *obj2;
register int scrquan, i;
for(obj = invent; obj; obj = obj2) {
obj2 = obj->nobj;
if(obj->olet == POTION_SYM) {
scrquan = obj->quan;
for(i = 1; i <= scrquan; i++)
if(!rn2(3)) {
pline("%s %s freezes and shatters!",
(obj->quan != 1) ? "One of your" : "Your", xname(obj));
useup(obj);
losehp(rn2(4),"shattered potion");
}
}
}
}
burn_scrolls()
{
register struct obj *obj, *obj2;
register int cnt = 0;
register int scrquan, i;
for(obj = invent; obj; obj = obj2) {
obj2 = obj->nobj;
if(obj->olet == SCROLL_SYM) {
scrquan = obj->quan;
for(i = 1; i <= scrquan ; i++)
if(!rn2(3)) {
cnt++;
useup(obj);
}
}
}
/* "Killed by a burning scrolls" doesn't make too much sense. KAA*/
if (cnt) {
pline("%s of your scrolls catch%s fire!",
cnt==1 ? "One" : "Some", cnt==1 ? "es" : "");
if(Fire_resistance)
pline("You aren't hurt!");
else
losehp(cnt,"burning scroll");
}
}
resist(mtmp, olet, damage, tell)
register struct monst *mtmp;
register char olet;
register int damage, tell;
{
register int resisted = 0;
#ifdef HARD
register int level;
switch(olet) {
case '/': level = 8;
break;
case '?': level = 6;
break;
case '!': level = 5;
break;
default: level = u.ulevel;
break;
}
resisted = (rn2(100) - mtmp->data->mlevel + level) < mtmp->data->mr;
if(resisted) {
if(tell) pline("The %s resists!", mtmp->data->mname);
mtmp->mhp -= damage/2;
} else
#endif
mtmp->mhp -= damage;
if(mtmp->mhp < 1) killed(mtmp);
return(resisted);
}
/*
* burn scrolls on floor at position x,y
* return the number of scrolls burned
*/
int
burn_floor_scrolls(x,y)
{
register struct obj *obj, *obj2;
register int scrquan, i;
register int cnt = 0;
for(obj = fobj; obj; obj = obj2) {
obj2 = obj->nobj;
/* Bug fix - KAA */
if(obj->ox == x && obj->oy == y && obj->olet == SCROLL_SYM) {
scrquan = obj->quan;
for(i = 1; i <= scrquan ; i++)
if(!rn2(3)) {
cnt++;
useupf(obj);
}
}
}
return(cnt);
}
makewish() /* Separated as there are now 3 places you can wish at. */
{
char buf[BUFSZ];
register struct obj *otmp;
extern struct obj *readobjnam(), *addinv();
int wishquan, mergquan;
pline("You may wish for an object. What do you want? ");
getlin(buf);
if(buf[0] == '\033') buf[0] = 0;
otmp = readobjnam(buf);
#ifdef KAA
/* Wishing for gold has been implemented in readobjnam() and returns 0
if successful. */
if (otmp) {
#endif
wishquan = otmp->quan;
otmp = addinv(otmp);
/* indented lines added below so quantity shows
* right. GAN - 11/13/86
*/
mergquan = otmp->quan;
otmp->quan = wishquan; /* to fool prinv() */
prinv(otmp);
otmp->quan = mergquan;
#ifdef KAA
}
#endif
}